Tuesday, December 16, 2014

PROGRAMMING IN IOS

Entering Mobile Application

Development

 


? Identifying the market
? Following the design process
? Entering the world of object-oriented development
Mobile devices are everywhere. These smartphones and tablets run
powerful applications and are making a difference in how people live,
work, and play.
Many folks already use these devices as they do computers: to create and
edit documents; to interact with others via e-mail, telephone, and chat;
to play highly entertaining games; and to shop and manage money. Even
schools, which used to ban cellphones in the classroom, are considering
delivering educational materials to students via smartphones. Because
they’re common and robust, tablets and smartphones are now the primary
computing and communication devices for many people.
A mobile device, in particular a smartphone, is more than a computing and
communication device, however. Because it goes everywhere with you, you
can be constantly connected to work and with other users. Also, because a
smartphone can retain information about people you talk to, where you’ve
been, and how much you spend, it in a sense "knows" you intimately. Mobile
applications can take advantage of this device-user relationship to provide
personalized and

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